July 14, 2020 @ 12:00pm
Steven has spent more than twenty years as a developer in and out of the games industry. He’s worked on everything from building the foundations of the conversation engine for Warner Brothers’ Shadow of Mordor to crafting mount systems and physics for Guild Wars 2’s Path of Fire expansion. He has a background in mathematics (especially vector math) and algorithms and a particular fondness for applying his math skills to game development.
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